2d snake game opengl source code

SNAKE GAME (C++, openGL)

You seem to have CSS turned off. Please don't fill out this field. This is game 2D. The first version v 0. A record number is written to the file "save. Snake X 2D Web Site. Please provide the ad click URL, if possible:. Help Create Join Login. Operations Management. IT Management. Project Management. Services Business VoIP. Resources Blog Articles Deals. Menu Help Create Join Login. Snake X 2D This is game 2D. Status: Alpha. Add a Review. Get project updates, sponsored content from our select partners, and more. Full Name. Phone Number. Job Title. Company Size Company Size: 1 - 25 26 - 99 - - 1, - 4, 5, - 9, 10, - 19, 20, or More. Get notifications on updates for this project. Get the SourceForge newsletter.

CoderSource.net


Sorry I am can't understand which compiler you use this code run only in gcc compiler. I think you are using turbo c then don't use it is old download codeblocks which support latest standard c language. I use Code:Blocks and it's better than C Free5 because Code:Blocks has more options like i don't know etc etc and it's a free compiler. I'm in the 7th class sorry for my english and my Computer teacher is impressed. My skills are so high,so i teach my collagues programming language. For me it's simple because i study a lot of programming language and i remember all the tricks of the programming language. If you want to ask me something about programming language i will leave the link of my facebook to talk. That's the reason it triggers errors. COORD coord is the structure which is used to move the cursor so that the snake move on the screen by changing cursor with the help of this. How can i change the speed and the word " F " which is for food. Can any body explain this whole code line by line please. Who have the time to explain the code line by line. Just start learning from int main function and step by step each function. To fix the problem Error-1 error C 'Food': identifier not found Error-2 error C 'Food': identifier not found Error-3 error C 'Score': identifier not found Add: void Food ; void Print ; int Score ; at the top with the other declared functions this should fix the issue. For those getting errors for food and print function, simply give a function prototype at the top where other function prototypes have been placed The program quits immediately after pressing a key. You know ma project is entirely different n very less on internet Compiled fine. After I got to a score of 26 the game starting freaking out and flashing fragmented parts of the snake on the screen. These are the error i get after building this program. Can anybody help me solve them? Compiling: main.

Snake Game in Opengl in C


Hi everyoneIn this blogpost I would like to share my OpenGl game project which I had developed for my semester course on Computer Graphics. It took almost a week to complete this project. This snake keeps on growing with the consumption of fruit. The game ends with the snake either colliding with itself or with the blocks. How to Run Change the. Source code can be downloaded from here :- snake. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email. Search for: Close. Share this: Twitter Facebook. Like this: Like Loading Previous Post Predict the output. Next Post FInd the maximum sum of a sub-sequence from an positive integer array where any two numbers of sub-sequence are not adjacent to each other in the original sequence. Leave a Reply Cancel reply Enter your comment here Fill in your details below or click an icon to log in:. Email required Address never made public. Name required. Post to Cancel. By continuing to use this website, you agree to their use. To find out more, including how to control cookies, see here: Cookie Policy.

Avoid Global Variables


By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Code Review Stack Exchange is a question and answer site for peer programmer code reviews. It only takes a minute to sign up. I am a beginner in graphic game development. I would like to add more features, but I have programmed the base game so far. I would love it if you could review my code and tell me how to make it better. This is a great way to learn OpenGL! This looks really straightforward, which is good. I can easily read it and understand what it's intended to do. Nice work. In general, global state is a bad idea because it can be changed from any part of the code, and it then becomes difficult to figure who changed what, when. The beauty of Object Oriented programming is that you can encapsulate that data into classes which limits the scope of where changes to that data can occur. Most games have a class that keeps track of the game state. You could probably improve your code with more use of object oriented programming. Most of your functions do a single task, and that's a very good thing. A few seem to be doing multiple things or doing the same thing repeatedly. I'd simplify them. For example, your spawnFood method is both spawning the food and drawing it. I'd break those into 2 separate functions - spawnFood and drawFood or something like that. I also don't understand why you have an infinite loop in spawnFood. Normally, an infinite loop like that is used in situations where you have a continuous stream of events that is likely to run as long as the app runs. It's used for things like dealing with incoming network packets, or user interface events. In your case, there's a very clear situation where the loop should end, and it would make sense to have that control your loop. I'd make it work something like this:.

Snake X 2D

Game development is really interesting work, actually when you look at a computer game and the AI implemented in it and its graphics and complexity, you then feel it is impossible to build such type of games. But if you know that all these games are depending on graphics libraries which made developing games very easy task, you will be interested in designing and developing games. We are going to prove that here by developing a simple 2D game depending on OpenGL library, we will introduce the concept of scene rendering and object collision, and also we will show how to write a text on the screen to get the score of the player. Finally we will show how to use the keyboard and mouse to interact with the game. When you develop a game you have to fully understand how the game is played, so you can implement its logic. Our game is a simple ball with bat game. The bat will be moved according to the movement of the mouse. And the ball will move randomly in the created window. When the ball hits the right, left, or top wall — we will refer to the window border as a wall — it will return back. When it hits the bottom wall it will not only return back but it will increase the score of the computer, but if the player can hold it by the bat, his score will be increased. Let us take a look at the interface of the game. The interface of the game is depicted in Fig. The window contains two counters, the first is PC: it is for the computer, it increases only if the ball hits the bottom border of the window bottom wall. Player: it is a counter increases only if the ball hits your bat the bat is represented by the rectangle at the bottom of the screen. We will show step by step how to implement the game. First of all the concept of motion in OpenGL should be clear, the motion is done by drawing and looping. In every loop, the position of the object is adjusted so you fell it is moving. First, the window initialization is done, and the color mode is set to RGB. Then a size of the window is defined as for width and for the height. Then the position of the window will be at 0,0 which is in the upper left corner of the computer screen. Finally a title is assigned to the window; this title will appear in the title bar or our window. As we said the ball will be represented by a rectangle. For that we will define a new structure called RECTA, which is implemented by defining the left, top, right, and bottom coordinates. We are going to define three variables of this structure to be used as Ball, Wall, and Bat respectively. The rectangle is drawn in OpenGL by using its corners coordinates. We start by the left-bottom corner and rotating counter-clockwise. For the text, we need to write two words PC: the score of the computer Player: The score of the player or the user. To do that we have implemented a function called drawText, it is shown in the following code segment. First we need to Push the matrix into the stack — so the next functions will not be affected by previous processing — then we translate the OpenGL cursor to position x, y then we scale the text to control its size you are free to play with the values in glScalef function and see the effect of each value. Finally we pop the matrix from the stack so the previous settings are returned back. As we said before, the motion of the Ball the square is done by adjusting the square position in each loop. For the timer function it always contains a code that will be executed in a regular basis every specified period of time every 1 millisecond in our program.

2D Snake Game - Computer Graphics Project using OpenGL C++



Comments on “2d snake game opengl source code

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes:

<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>